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» » Virtual Industries - Virtual Reality In 4 Phases
Virtual Industries - Virtual Reality In 4 Phases flac-Album

Virtual Industries - Virtual Reality In 4 Phases flac-Album

Darsteller:
Virtual Industries
Album:
Virtual Reality In 4 Phases
Freigegeben:
1993
Label:
80 Aum Records
Katalog:
AUM 6711195
Genre:
Stil:
Trance, Techno
Größe des MP3-Archivs:
1415 mb
Größe des FLAC-Archivs:
2461 mb

Trackliste

1Human Interlude Vol. 11:55
2The Human Mind4:33
3The Evolution7:23
4Human Interlude Vol. 22:27
5Cyberian3:27
6Toxic Waste2:51

Credits

  • Artwork By – Henry van Kleeff, Robin Pols
  • Mastered By, Recorded ByThe Zonetripper
  • Mixed ByHans van Hoof, William Blokland
  • Photography – Robin And Carola
  • Producer, Written-ByJohn Krengiëlczak

Anmerkungen

Recorded and mastered at The Zone for The Earthquake Noise System.
Mixed at The Metropole Studios.
Remastered at The 80 AUM Studios Dordrecht.
Re-remastered at The Masters Soest.
Published by Pheno Music.

Special thanks: Rebecca, George & Marjan, Jayant & Eva, The 80 AUM MOB, Henry van Kleeff, Hank (for your support), Walter, The Distortion Crew, Rige, Helen B, Mark B, Helen Slaghuis, and don't forget to ask for Alex. Respect to AUM in all high senses.

Barcodes

  • Rights Society: BIEM/STEMRA

Unternehmen

  • Recorded At – The Zone For The Earthquake Noise System
  • Mastered At – The Zone For The Earthquake Noise System
  • Mixed At – The Metropole Studios
  • Remastered At – 80 Aum Studios
  • Published By – Pheno Music
  • Marketed By – Dance Farm B.V.
  • Marketed By – 80 Aum Records
  • Distributed By – IMC

Video

Album

Listen free to Virtual Industries Virtual Reality In 4 Phases Human Interlude Vol. 1, The Evolution and more. 5 tracks 19:58. Published by Pheno Music. Special thanks: Rebecca, George & Marjan, Jayant & Eva, The 80 AUM MOB, Henry van Kleeff, Hank for your support, Walter, The Distortion Crew, Rige, Helen B, Mark B, Helen Slaghuis, and don't forget to ask for Alex. Respect to AUM in all high senses. 바코드 및 기타 식별자. Rights Society: BIEMSTEMRA. Virtual reality VR is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment i. medical or military training. Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other. Virtual Reality in Cancer Therapy. Stroke Care - An Emerging Application. Opportunities in Rehabilitation. Virtual Reality Gain Acceptance in Remote Home Assessments. Anxiety Disorders and Virtual Reality. VR for Healthy Lifestyles. VR to Help People with Substance Use Disorders. An Effective Tool for Designing Assisted Living Facilities. VR Evolves as an Efficient Marketing Tool. Our compilation features all the virtual reality users, usage, gaming, and adoption statistics. In fact, since its inception, virtual reality has been a slow burner, and the one dimensional progressed offered no reassurance. Today, the speed of growth has not changed, but the expanding VR use cases point to a rapid paradigm shift. Besides, there are massive adoption campaigns aimed at encouraging the consumer and enterprise markets to embrace this technology. While virtual reality is commonly associated with gaming, it is being used in many more capacities. Here are 9 examples. For younger students though, virtual reality in the classroom could mean virtual field trips, immersive games, and even uses for children with special needs. In Ireland, a school in the town of Broughal used OpenSim to recreate Clonmacnoise, which is the ruins of an old monastery, surrounded by a cemetery. Dont get me wrong, there are some great virtual reality VR games out there, but VR, AR and MR are going to shape our future in so many more ways than gaming. Heres a list of industries that are already adopting VR and how this could impact the future of that industry. For those who arent quite up to speed with VR, heres a very brief definition: VR is the term used to describe a computer-generated environment that someone can explore and interact with. A user is immersed in the environment and the brain is basically tricked into thinking what someone is seeing in the virtual world is real. Virtual reality is rapidly altering the landscape of design. Learn how this advancing technology is opening new worlds for modern design trends. In this article we explore ten ways virtual reality is changing the design world, from totally immersive gaming to overlaying real life with your own custom graphics. A giant holographic projection interacts with a human user in a scene from Blade Runner 2049. Photo by Columbia PicturesKobalREXShutterstock. Where is virtual reality used Here is a list of the many applications of virtual reality: Virtual Reality in the Military. Virtual Reality in Education. Virtual Reality in Healthcare. Virtual Reality in Entertainment. Virtual Reality in Fashion. Virtual Reality and Heritage. Virtual Reality in Business. Virtual Reality in Engineering. Virtual Reality in Sport. Virtual Reality in Media. Virtual Reality and Scientific Visualisation. Virtual Reality in Telecommunications. Virtual Reality in Construction. Virtual Reality in Film. Some of these will be more familiar than others but visit any of these to find out more about a particular use of virtual reality. Virtual reality. Just better. Take a Virtual Reality tour of six REAL exoplanets 4K, 360 VR experience We The Curious. Civil War 1864: A Virtual Reality Experience, Full Version. Virtual reality applications in manufacturing industries: Past research, present findings, and future directions. Concurrent Engineering 2015: 1063293X14568814. External links

  • The Human Mind is the track for me: Brutal and dry Dutch obscure trance. I love it !!!

  • Brutal and dry belgium techno. I dont like it.